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SaltmarrowReading edition

Target audience

Friends who play together on weeknights and want something calmer than a shooter and tenser than a farm.

About 1 min read3 sections
Milestone
Vertical slice
Track
Production

Primary: the weeknight crew

Age
22 to 38
Group
2 to 4 friends on voice chat, two sessions a week
Plays
Valheim, Deep Rock Galactic, Sea of Thieves, Stardew Valley co-op
Wants
Shared stories to retell, a goal the whole group builds toward
Drops off when
Sessions run past an hour, or one player falls far behind

Secondary: the solo explorer

Players who finished Outer Wilds or Dredge and want a world to decode. They play alone, listen to every crystal and post theories. Solo mode stretches tide windows by 1.3x and lends them a hired harvester for two-person tools.

What this means for design

  1. A full tide cycle fits in 25 minutes, so a session is one or two cycles.
  2. Progress is shared: anyone who joins a crew's world sees the lighthouse at its current level.
  3. Accessibility: the tide clock is shown, heard and felt (controller rumble), and every timer has a 1.5x option.
NODARYEnd of document