SaltmarrowReading edition
Art direction
Art bible
Painterly gouache on clean shapes. Big readable silhouettes, few values, one warm light.
About 3 min read3 sections9 images
- Milestone
- Alpha
- Track
- Art
Saltmarrow references
ApprovedIdris Okafor
ApprovedIdris Okafor
ApprovedIdris Okafor
ApprovedIdris Okafor
ApprovedIdris Okafor
Idris Okafor
ApprovedIdris Okafor
RejectedIdris Okafor
Cold, quiet, salt-bleached, with one warm lantern glow
Palette
Saltmarrow core palette
Export
- Ink navy
- Background
- Night planks and the deepest shadows (sampled from key art v2)
- Deep sea teal
- Surface
- Sky and open water
- Night teal
- Secondary
- Upper sky, fog in shadow
- Oxidised rust
- Accent
- The lighthouse; the only saturated mid-tone
- Lit rust
- Highlight
- Rust where the low sun or a lantern touches it
- Bone white
- Text
- Salt towers in light; never pure white
- Lantern glow
- Accent
- One per scene
Hard to tell apart: Deep sea teal / Night teal
Contrast
- Bone white on Ink navy13.7:1AAA
- Lantern glow on Deep sea teal5.7:1AA
- Bone white on Oxidised rust6.2:1AA
Rules
- One warm light per scene: a lantern, the lamp room or a low sun on the horizon line, never two.
- Rust is the only saturated mid-tone. Everything else is teal, navy or bone.
- Silhouettes first: every character and landmark reads as a flat shape at 64 pixels tall.
- Brush texture lives in the large planes (sky, flats, towers), never in small props.
- Salt is bone white with blue shadows, never pure white.
Colour script
Dawn, noon, high sun, storm, dusk, night
Deliverables are reviewed in Key art reviews, Character and creature deliverables and Environment deliverables; the Art review board presents the current state.
NODARYEnd of document