EclipticaReading edition
Game Overview · Ecliptica · v1.7 · Locked
Ecliptica: Game Overview
About 2 min read6 sections
Ecliptica
Tactical squad RPG where four players command sigils, breach vaults, and share a single pool of resolve.
Key art: Obsidian Spire at dusk, four silhouettes on the bridge
Pitch in one paragraph
Ecliptica is a 2–4 player tactical squad RPG set in the shattered realm of the Fracture. Players choose Sigil-Knights with specialised bindings, push together through hand-authored vaults, and decide (every run) how to spend a shared pool of resolve. Death is rare; sacrifice is constant. Every choice rewrites the lobby’s post-run codex.
Pillars
- Co-op that survives no-comms. Read intent at a glance; ping-only runs feel as good as voice.
- Shared resolve as the only currency that matters. Loot is texture; resolve is decision-making.
- Hand-authored vaults over procedural slop. Every map is fingerprinted by a level designer.
At a glance
- Platforms
- PC (Steam) · PS5 · XSX/S · Switch 2 stretch
- Players
- 2–4 online co-op · cross-play day one
- Session
- 40–60 min per run · 12-hour campaign · endless War-Mode
- Engine
- Custom Eclipse + Unreal renderer
- Target rating
- PEGI 16 / ESRB T
- Ship target
- Q4 2027 · vertical slice Q3 2026
Open questions
- Lock to 4 max players (no 6)Alex
- Fracture lore bible v1Hiroko
- Pick vault variation count for vertical sliceTomás
- Decide on shared-resolve UI metaphor (orb vs. ledger)Niamh
Linked constellation
NODARYEnd of document