SaltmarrowReading edition
The leaning lighthouse
About 1 min read1 image1 table
- Milestone
- Vertical slice
- Track
- Design
- Priority
- 8
- Estimate
- 10 days
- Era
- The archive city
- In-world year
- -120 YD
- Until year
- 197 YD
The lighthouse through a day and a night (colour script)
Rusted, tilted eleven degrees toward the sea, and the only building on the flats that never fully floods. Restoring it is the long goal of the game.
| Level | Restored part | Effect on play |
|---|---|---|
| 1 | Stair and door | A dry refuge during storms |
| 2 | Horn | A two-minute warning before every turn |
| 3 | First lens | The beam reaches the second gallery; +3 minutes on every window |
| 4 | Clockwork | The beam turns: storms are seen 60 seconds earlier |
| 5 | Second lens | The beam reaches the third gallery; tide moths follow it home |
| 6 | Lamp room | The Archivist comes ashore. Final act. |
Costs per level are tuned in Harvest economy (restoration curve).
NODARYEnd of document