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SaltmarrowReading edition

Core loop

One tide cycle, start to finish: plan, cross, harvest or dive, race home, trade, restore.

About 2 min read1 section1 table
Milestone
Alpha
Track
Design
Priority
1
Estimate
6 days
Rendering the diagram…
One tide cycle, about 25 minutes

Beats and timings

BeatTypical timeThe player's question
Plan2 minWhich window, which towers, who takes the sledge?
Cross3 minIs the short route worth the soft salt?
Harvest or dive8 to 15 minRake safe salt, or dive for crystals that might be worth more?
Race home2 minDrop the sledge or risk the flood line?
Trade and craft4 minSell salt now or keep it for the lens recipe?
Restore1 minWhich lens next: range, warmth or warning?

Numbers for every beat live in Harvest economy; storm interruptions in Tide clock and storms.

NODARYEnd of document