SaltmarrowReading edition
Core loop
One tide cycle, start to finish: plan, cross, harvest or dive, race home, trade, restore.
About 2 min read1 section1 table
- Milestone
- Alpha
- Track
- Design
- Priority
- 1
- Estimate
- 6 days
Rendering the diagram…
Beats and timings
| Beat | Typical time | The player's question |
|---|---|---|
| Plan | 2 min | Which window, which towers, who takes the sledge? |
| Cross | 3 min | Is the short route worth the soft salt? |
| Harvest or dive | 8 to 15 min | Rake safe salt, or dive for crystals that might be worth more? |
| Race home | 2 min | Drop the sledge or risk the flood line? |
| Trade and craft | 4 min | Sell salt now or keep it for the lens recipe? |
| Restore | 1 min | Which lens next: range, warmth or warning? |
Numbers for every beat live in Harvest economy; storm interruptions in Tide clock and storms.
NODARYEnd of document