Game pitch deck template
A twelve-slide deck that takes a publisher from the hook to the ask, with what you need around it: speaker notes, the questions publishers ask with your answers, and a one-page summary to leave behind. Download it as Markdown files: they open in any editor, and import into Nodary, where the deck becomes slides you present, print to PDF or export to PowerPoint.
4 Markdown files in a .zip, 4 kB
Free, no account, no email. Use it, change it, share it.
Read every page before you download
The deck is the document in the middle: each heading is a slide, with two to four lines on it. The three documents around it hold what you say, what they will ask, and what you leave behind. The examples come from Saltmarrow, the sample game this site uses everywhere.
Documents
File Game pitch deck template/Game pitch deck.md
Game pitch deck
How to use this template: each heading below is one slide, after a title slide with the game’s name. Keep two to four lines per slide; what you say goes in the speaker notes. In Nodary, present this document as 16:9 slides, print it to PDF or export it to PowerPoint. This template is free to use, change and share. It comes from Nodary, where these files import as a map of linked documents.
The hook
The moment that makes someone want to play, in one or two sentences.
Example (Saltmarrow, a sample game): Rake salt, dive for memories, beat the tide home.
[Your hook]
The game in one minute
- Genre: [...]
- Players: [single player, co-op for 2 to 4, competitive]
- Platforms: [...]
- Price: [...]
- A session: [minutes]
Pillars
- [Pillar one]: [what the player feels]
- [Pillar two]: [what the player masters]
- [Pillar three]: [what the player tells their friends]
Core loop
- Plan
- Explore
- Collect
- Craft
- Upgrade
Mermaid
flowchart LR n0["Plan"] n1["Explore"] n2["Collect"] n3["Craft"] n4["Upgrade"] n0 --> n1 n1 --> n2 n2 --> n3 n3 --> n4 n4 --> n0
Who it is for
- Players: [who they are and what they play today]
- Why now: [...]
- Where they will find it: [stores, communities, creators]
Comparables
Games the publisher knows. Quote sales or wishlist figures only from a public source you can link.
| Game | Year | What we share | What we do differently |
|---|---|---|---|
| [Game] | [...] | [...] | [...] |
| [Game] | [...] | [...] | [...] |
| [Game] | [...] | [...] | [...] |
Look and feel
One strong picture beats four small ones. In Nodary, put the key art or a moodboard here.
[Key art, a screenshot or a capture]
Where we are
What exists today and what the publisher can play. A build is worth more than any slide.
- Build: [prototype, vertical slice, demo]
- Playtests: [how many players, what we learned]
- Community: [wishlists, followers, with the date]
Scope and milestones
| Milestone | Months | What it delivers |
|---|---|---|
| [Vertical slice] | [...] | [...] |
| [Alpha] | [...] | [...] |
| [Launch] | [...] | [...] |
Budget
| Item | Amount | Notes |
|---|---|---|
| [Team] | [...] | [...] |
| [Outsourcing] | [...] | [...] |
| [Marketing] | [...] | [...] |
| [Total] | [...] | [...] |
Team
| Role | Name | Shipped before |
|---|---|---|
| [Creative director] | [name] | [...] |
| [Lead programmer] | [name] | [...] |
| [Art director] | [name] | [...] |
The ask
- We are asking for: [amount, or what you need]
- It pays for: [...]
- You get: [...]
- Next step: [what, and by when]
File Game pitch deck template/Game pitch deck/01 Speaker notes.md
Speaker notes
One line per slide, in the same order as the deck. Aim for ten to twelve minutes in all, then questions.
Slide by slide
| Slide | What I say | Time |
|---|---|---|
| The hook | [...] | [30 s] |
| The game in one minute | [...] | [...] |
| Pillars | [...] | [...] |
| Core loop | [...] | [...] |
| Who it is for | [...] | [...] |
| Comparables | [...] | [...] |
| Look and feel | [...] | [...] |
| Where we are | [...] | [...] |
| Scope and milestones | [...] | [...] |
| Budget | [...] | [...] |
| Team | [...] | [...] |
| The ask | [...] | [...] |
The first thirty seconds
Write them word for word and learn them. Nerves fade once the first sentence is out.
[Your opening]
The demo
- When we show the game: [after which slide]
- What we show: [...]
- If the build fails: [the capture we play instead]
File Game pitch deck template/Game pitch deck/02 Publisher questions.md
Publisher questions
Answer each question in two or three sentences, with proof where you have it: a number, a playtest, a link. Add every question you could not answer after each meeting.
| Question | Our answer | Proof |
|---|---|---|
| Why will players buy this game? | [...] | [...] |
| What is the riskiest part of the production? | [...] | [...] |
| What happens if you run late? | [...] | [...] |
| What is in the first release, and what is not? | [...] | [...] |
| What do you need from us besides money? | [...] | [...] |
| Who owns the intellectual property? | [...] | [...] |
After the meeting
- Send the deck and a build link within a day
- Write down every question we could not answer
- Agree on the next step and its date
File Game pitch deck template/Game pitch deck/03 One-page summary.md
One-page summary
The game
| Field | Value |
|---|---|
| Title | [...] |
| Genre | [...] |
| Platforms | [...] |
| Price | [...] |
| Release | [window] |
| Stage | [prototype, vertical slice, alpha] |
| Team | [size] |
| Ask | [amount] |
Pitch
[Three sentences: who the player is, what they do, and why it is different]
Why it will work
- [Evidence]
- [Evidence]
- [Evidence]
Contact
- [Name], [role]: [email]
- Build: [link]
- Trailer: [link]
How to use it
Write the hook first
Fill in the hook slide before anything else: the moment that makes someone want to play. If it does not work in one sentence, the rest of the deck will not save it.
Keep each slide short
Two to four lines per slide, one strong picture where it helps. Everything else goes in the speaker notes, where you can say it.
Prepare the hard questions
Answer the publisher questions in writing before the meeting, with proof where you have it. The answer you prepared is the one that sounds sure.
Rehearse, then send the one-pager
Run the deck out loud against the clock, then send the one-page summary and a build link within a day of the meeting.
Import it into Nodary and present it
Nodary is an AI-native workspace where a team’s documents link instead of piling up. Import the .zip and the deck arrives with its notes, questions and one-pager filed under it. Each heading of the deck becomes a slide: present it full screen as 16:9 slides after a title slide and an agenda, print it to PDF, or export an editable PowerPoint where text, bullets and tables stay text, bullets and tables. Add your key art and a moodboard, and let AI agents connected over MCP check the pitch against the rest of the game’s documents.
- Open a project’s map and choose Import.
- Choose the Folder or ZIP tab, then Choose a ZIP, pick the file and import.
- Open the deck, choose Print or save as PDF, then Slides 16:9 as the paper: present it or print it.
- Or choose Export as PowerPoint (.pptx) for a file you can edit.
The Free plan holds ten documents per workspace, the project’s own page included: the template’s four leave plenty of room. Diagrams and boards reach PowerPoint as pictures. Nodary also has a one-page Game Pitch Deck template built in, with a moodboard.
How Nodary handles game design documents
Pitching a game publishers remember
A pitch fails when the publisher cannot repeat the game in one sentence after the meeting, or cannot tell what you are asking for. These habits prevent both.
Lead with the hook
Start with what the player does and feels, not with the lore or the team. The hook is what the publisher will repeat to their colleagues.
Show, do not tell
A playable build or a short capture beats any slide. Use the deck to frame what they see, not to replace it.
Choose comparables with care
Name games the publisher knows, say what you share and what you do differently, and only quote sales figures from a public source you can link.
Make the ask precise
Say the amount, what it pays for, what the publisher gets and the date of the next step. A vague ask gets a vague answer.
Fewer slides, more practice
Twelve slides rehearsed beat twenty read aloud. Leave time for questions: that is where the decision is made.
Prepare the hard questions
Scope, risk, team and money will come up. Write your answers down before the meeting, with proof where you have it.
Questions about game pitch decks
What is a game pitch deck?
A game pitch deck is a short slide presentation that sells a game to a publisher, an investor or a funding body: the hook, the pillars, the core loop, the audience and comparable games, the look, where the project stands, the scope and budget, the team and the ask.
How many slides should a game pitch deck have?
Around ten to fifteen. This template has twelve, each with two to four lines. What you say goes in the speaker notes, so the slides stay readable from the back of the room or on a video call.
What do publishers look for in a pitch?
A hook they can repeat, a clear audience, evidence that the game is fun (a build, a playtest, a community), a team that can ship it, a scope that fits the budget, and a precise ask. Each slide of this template answers one of these.
Should I include a budget?
If you are asking for money, yes: the amount, what it pays for by milestone, and what the publisher gets in return. A pitch with no figure leaves the publisher to guess, and they rarely guess in your favor.
Can I export the deck to PowerPoint or PDF?
In Nodary, yes: each heading of the imported deck becomes a slide, and the document’s menus print it to PDF as 16:9 slides or export an editable PowerPoint. Outside Nodary, the Markdown opens in any editor and in slide tools that read Markdown.
Can I use the template for a commercial game?
Yes. Use it, change it and share it for any game, commercial or not, with or without a Nodary account. A mention is welcome, never required.
Keep the pitch next to the game it sells.
Import the template into Nodary and the deck sits on the same map as the design it describes, ready to present, print or export. Free with two members, one project and ten documents, no card needed.